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- TEMPEST Skill lv 50
Posted by : Unknown
Wednesday, January 08, 2014
As an Archer. you excellent at long-ranged combat taking out foes using a bow and arrows and using your speed and agility to avoid being hit in return
At level 15 may choose to become Acrobats. While still excellent long-range attackers, Acrobats give up some of their most damaging bow skills in favour of acquiring a devastating arsenal of lightning-fast kick and strike. While still poorly armoured,Acrobats are one of the most agile classes,boasting plenty of escape moves that allow them to get in close, do damage and get out before the foe even know hit them
TEMPEST lv 50
Twin Shot- This skill has good
damage per seconds. It has very fast casting time, good damage and most
of all, very low cooldown. I suggest that if you have extra SP left and
you have maxed out all the needed skills in the Acrobat skill tree,
spend it on this skill.
Note: This skill can be use on knocked down enemies.
Piercing Shot- This may be a good skill for Hunter like Artillery but not for
Acrobats. The skill has good damage and range but, it will leave you
immobile for a couple of seconds due to its casting animation.
Magic Arrow-
Might come in handy sometimes in PVP. When you cast this skill and you
followed it with Twin Shot, it can often knock down players. Put 1 SP on
this skill if you are a serious PVP player.
Multi Shot-
This might not work well for Hunter but it does for Acrobats. As we
know, Acro works everytime at close range hounding their opponents down
which is really good for this skill . And lastly, it
works pretty well in PVP especially when your opponent is very close to
you and lying on the ground helpless.
Willow Kick-
Just leave this skill to 1. A very good filler skill to use. It cal
launch enemy a little bit into the air and most importantly, this skill
has invincibility frames which only means that you don't take damage
while casting this skill. The damage isn't that significant though that
is why I leave it to 1 for utility purposes only.
Wise of the Owl-
Not very useful for yourself as we know that Acrobats are AGI based
class which only means that they can obtain the critical limit without
the help of this buff. However, it maybe useful for your party but, the
very long cooldown makes it bad. So, I prefer to skip this skill.
Rage of the Owl- No SP needed an can increase your critical and your party's for a certain period of time. So, might as well get this skill.
Tumble- Max this skill no matter what. This is your main evasion skill which will save you often times in both PVP and PVE. You need the 2.6 seconds cooldown for this skill to be more effective.
Urgency Trick-
If you are a serious PVP player, then you might as well level this
skill to the point where you can get the 16 seconds cooldown for this
skill. This skill might come in handy as it will let you escape
dangerous situations like when you have been staggered by an enemy
attack.
High Spin Kick-
Get this skill if you are a serious PVP player. IN PVP matches, you can
bounce the enemy off the wall with this skill and then, you can do a
Double Somersault Kick after that. Very useful utility skill in Arenas.
Moon Kick-
Put 1 SP on this skill for PVP purposes. This skill may be use as a
filler while landing on the ground after getting airbourne. Usually, I
use this skill after Double Somersault Kick which works like a charm as
when the target get hits, it will stagger him/her for a bit making
him/her more vulnerable to my next attack.
Somersault Kick-
Put 1 SP on this skill. You can launch stunned enemy into the air with
this skill. Very useful to have in PVP as you can use yet another Double
Somersault Kick with the help of this skill.
Physical Mastery- Acrobats are not really known for high HP pool. So, it's not a bad idea to max out this skill for extra HP.
Mental Mastery- In my build, I max out this skill for more MP as I often use a lot of it due to Acrobat's lightning fast combo skills which consumes a lot of MP.
Acrobat Skill Tree
Kick Shot-
One of the best skill to have in your combo. It can be a starting or a
filler skill. The thing about Kick Shot is it allows you to launch enemy
(even knocked down enemies) into the air and then you will shoot 2
arrows when they are near to the ground. The damage of this skill is
decent but, you need to make all hit counts, from the kick stage to the
shoot stage. However, it is more advisable to just use the kick part of
this skill to follow up with other skills (like Binding Shot). You can
either max this skill or leave it to 6 to get its Ex version.
Binding Shot-
One of the best utility skill for Acrobats. Not only that it can
pull-in enemies closer to you, but this is the only skill that let you
use Somersault Kick + Double Somersault Kick even if the enemy wasn't
stunned. However, I suggest that you keep this skill to 1 though as the
damage isn't that significant.
How to Use:
Be sure to be at mid-range, with the enemy at front to catch them and
pull them towards you. Note that this skill can't be casted vertically,
nor it can't be used on knocked down enemies.
Eagle Dive-
A good skill in terms of dealing damage to the enemy. This skill may be
use as an opening skill, right after you performed Chain Trampoline,
Tip Tops, Cyclone Kick or Double Somersault Kick. This skill can also be
casted when you are doing normal attacks in the air by pressing the
left mouse right after. You may put the extra SP here for the additional
damage.
Blooming Kick-
A very good skill as not only that it can do decent damage to enemy,
but it has a very high chance to stun them. You might want to max out
this skill for the higher chance of stun.
Circle Shot-
This skill may be use also to evade enemy attacks while damaging them
in the process. When you cast this skill, you will jump at mid air, and
then shoot an arrow at the enemy below you. A very good skill to use
when Warriors are rushing towards you or Elemental Lords are casting
their Flame Roads. Put 1 SP on this skill.
Additional Details:
The skill has chances to break enemy's super-armor. However, I suggest
not to cast this skill when you are slowed as it will tend to miss and
you will most likely fall back into the ground.
Spiral Vortex-
There's no way you wouldn't max out this skill. This is one of the
skills of Acrobats which can do insane damage in just one "swoooshhhh".
Plus, when this skill has a 60% action speed plate, it has high chances
of breaking the super armor state of the enemy like the EL's Flame Road.
Important Note:
This skill can be use on knocked down opponents. When it hits an enemy
lying on the ground, they will be lifted a little bit which you can then
follow up with Cyclone Kick to continue combo-ing.
Cyclone Kick-
There are two stages on this skill. One is its ground-spinning kick
which has little chance to break enemy super armor and, the second stage
is when you spin kick and launches enemy to the air. It has very high
damage when you have manage to hit all kicks on single target and in my
opinion, it is wise to max out this skill.
Important Note: After the spin kick on the air, you can then follow up with Air Pounce + Moon Kick or you can go with Eagle Dive.
Spiritual Excel-
This increases the AGi of your character for 180 seconds. In my case, I
have maxed this skill not because I want to increase my AGI for the
critical benefits, but for the attack power. The more AGI you have, the
higher the Attack power gets as we all know that Acrobats mainly focuses
AGI which increases their physical damage by .50 for every 1 AGI.
Spirit Boost-
Max this skill no matter what. This is what makes Acrobats really
unique amongst all the classes in Dragon Nest. Not only that it shortens
the cooldown of your skill, but it can increase your attack speed and
movement speed at a set period of time. Your party can also benefit the
same buffs by the way.
Air Pounce- A
good filler skill when you are about to land on the ground after Aerial
attacks. In my case, I only added 1 point on this skill as on bigger
targets like nest bosses, it does will but in PVP, it's really hard to
make all stomp hits as your targets are small.
Spiral Kick- This
skill has decent damage but the downside is, you can't change direction
while executing this skill. In PVP, it's more effective to hit knocked
down targets with this skill as you will definitely do more damage and
most importantly, it will prevent them from using their "instant get-up"
skill like Acrobat's Pin Wheel. In my build, I have added my extra SP
in this skill as Acrobat can often knocked down enemies making this
skill useful also often times.
Spirit Shot- Put
1 SP for utility. This skill is similar to Magic Arrow. The only
difference is that its projectile speed is slower than Magic Arrow and
it uses the physical attack power which only means that you can do much
damage with this skill. However, you don't want to get this skill for
its damage but for the utility purposes only. When you cast this skill,
you can move backward while shooting a Magic Shot which allows you to
dodge frontal attacks and counter with your own as the enemy can be
staggered when this skill hits.
Chain Trampoline-
Max this skill. In my opinion, this skill is really needed by an
Acrobat to make her more elusive in battles. Not only that it can let
you evade more enemy attacks, but it can also allows more mobilitiy to
your character which is perfect for escaping and chasing enemies.
Double Somersault Kick-
Yet another damager skill in the Acrobat skill tree. This skill has no
cooldown as it can be executed right after Somersault Kick, after
Binding Shot or right after the enemy has bounced off the wall with the
use of High Spin Kick. The skill has tremendous increase in damage when
leveled up high. In my case, I max out this skill as I can often use
this with the help of my current build.
Counter Ring Shot-
Yet another Aerial Evasion skill. It's more like your Ring Shot. The
only difference is that its passive and can only be casted right after
you have been hit by an attack while in the air. Put 1 SP for utility.
Tip Tops-
Max out this skill. The benefits of this skill will be more mobility,
good positioning for your character as you can Tip Tops and hit enemy by
surprise below the ground, and evasion. Not bad for a very simple skill
eh? A very good skill to have as a Windwalker by the way.
Shortbow Mastery-
At level 40, I did not get this skill. But at level 50 Cap, it might be
a good idea allocating points on this skill for the extra damage.
Definitely, you will have extra SP left after maximizing all your needed
skill which you can allocate on this skill.
Ultimate Skill
Nature Rage is more lethal in dealing tremendous amount of damage on one single target, while
Spiral Edge is more useful in terms of mob clearing or simply doing decent damage in a wide area.
Knowing
these, obviously it's not a bad idea to get both ultimates for Tempest.
Despite of the shared cooldown, getting duo ultimates at level 50 cap
for this class might be very useful for you and, remember that after you
maxed out all the needed skills for this class, you will definitely
have extra SP which you can allocate on the other ultimate.
Tempest Skill Tree
Evasion-
Get this skill. It gives you a chance to evade enemy attacks. It's more
like Gladiator's "Evasion Slash". The only difference is that it is a
passive skill.
Important Note: After you have successfully evaded an attack, you can then follow up with Spirit Shot, Chain Trampoline or Spiral Kick.
Kick Shot Ex-
A must have skill to enhance your Kick Shot. This passive skill will
improve the Super Armor, damage and the AOE of your Kick Shot.
Hurricane Dance- An amazing skill and a must have for Tempest. This skill can deal huge damage to enemies and you become invincible while you are casting this skill. The good part is, it can silence enemy and it ignores skills like Block of Cleric and other skills which has invincibility like Stance of Faith, Evasion Stance and Divine Avatar of Guardian.
-Thanks to http://webjunkiesblog.blogspot.com/2012/09/best-tempest-skill-build-in-dragon-nest_30.html







































